GMOD Bombs

GMOD Bombs

Experience the power of a high-tech laser cannon in the GMOD Bombs! Collect bombs, create cities, and aim to destroy objects on the map and enjoy spectacular explosions.
GMOD Bombs is an exciting game where you take on the role of a bombardier armed with a futuristic laser cannon. Your task is to collect bombs and strategically destroy various objects and structures on the map. Each bomb has a unique flight trajectory and blast radius, which requires precision and aiming skills.

How to Play GMOD Bombs

Game mode.
WASD - Move.
E - Activate the bomb.
I - Store.
Right mouse button - Shoot.
Left mouse button - Capture an object with a laser.
Esc - Pause.

Construction Mode.
WASD - Control the camera.
Right mouse button - Browse.
Left mouse button - Select.
Wheel - Rotate the object during installation.
C - Clear the location.
T - Open / Close the panel for adding points.
B - Switch to spawn mode.

Key Features

garrys mod, gmod, sandbox, sbox, smod,

Was this game created using a popular game engine like Unity or Unreal?

The platform used to build this game is WebGL.

How is this game categorized in terms of game types?

The label for this game’s genre is Adventure, Simulation.

What age ranges are appropriate for playing this game?

The game is most appropriate for players in the Teens age group.

Who is the studio behind this game’s development?

The main developer behind this game is DarkPlay.

What attributes are used to classify this game?

The game is associated with 1player, 3d, attack, bomb, bomberman.

Can you play this game on your mobile device?

Yes, GMOD Bombs can be played on a mobile browser.

Is the game gender-neutral or directed at specific genders?

The game is primarily intended for Male.

Are there any bloody scenes in the game?

No, there is no blood in GMOD Bombs gameplay or visuals.

Are there any parts of the game that involve cruelty?

Yes, GMOD Bombs has scenes of cruelty.

Would this game be good for young players?

No, GMOD Bombs is not designed with kids in mind.
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